I am trying to find some old project that makes use of OpenGL for a study group workshop about refactoring and modernization.
I chose: https://github.com/gralm/Geodesic-Dome an eight-year-old project. Target for the windows platform.
This first article is to document the changes that I made to compiling the project on Linux (WSL/Ubuntu) and change to compiling.
Clone repo:
git clone https://github.com/gralm/Geodesic-Dome.git
Install some tools and libs:
sudo apt install g++ make libgl-dev libglu
In main.cpp:
...
#include <GL/glut.h>
#include <windows.h>
#include <stdlib.h>
...
change to:
...
#include <GL/glut.h>
#ifdef WIN32
#include <windows.h>
#endif
#include <stdlib.h>
...
In makefile:
make -s $(OBJPATH)objTruncatedIcosahedron.o
$(CC) -o geo.exe $(OBJPATH)*.o -L "C:\MinGW\freeglut\lib" -l freeglut -lopengl32 -lglu32
change to:
make -s $(OBJPATH)objTruncatedIcosahedron.o
$(CC) -o geo $(OBJPATH)*.o -lGL -lGLU -lX11 -lXext -lXt -lglut
Compile and change permissions and run:
mkdir obj
make
chmod +x geo
./geo
Links
Original https://github.com/gralm/Geodesic-Dome
Port https://github.com/jsonzilla/article_geodesic_dome_port